Having moving images and sound effects for the animation wasn’t enough. After toying with layering sounds upon sounds to build to a crescendo, I figured out that what was needed was not more crappy sounds, but music. Actual music. It […]
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The Bullet Animation – Sound
Up to this point I had been toying with graphics and animating things and sketches and learning about vector graphics – and I’d completely neglected the audio! Well, not completely. Mostly. The issue, as I saw it, is that I […]
Read moreThe Bullet Animation – Paths, Text and Gradients
If you’ve been following along, you’ll know that I started off this whole animation project with defining a bunch of scenes I wanted to render, converted some sketches into vectors and I figured out how to make stuff move. By […]
Read moreThe Bullet Animation – Animating
The last post yammered on about how cool Synfig is. For a dude like me who hasn’t the training, the cash or the patience for the professional stuff, it does the job admirably and there’s a whack of stuff in […]
Read moreThe Bullet Animation – Synfig
In my previous post, I showed you how I turned my sketches into vector graphics, ripe for insertion into Synfig. When I first opened Synfig Studio, I didn’t know where to start. There were panels and boxes and buttons and, […]
Read moreThe Bullet Animation – Vector Graphics
In my previous post, I showed you how I sketched up my characters to bring them into a digital format. The problem is that they were still unsuited for animation in Synfig. I had to convert them from raster images […]
Read moreThe Bullet Animation – Artwork
In my previous post I spoke about how I was making an animation as a promotional video for The Bullet and I got as far as laying out the scenes and getting the timing right. For each scene I needed […]
Read moreThe Bullet Animation – Conception
I realized only a few months ago that, whether I like it or not, promotion is a part of being an independent author. Like the saying goes, if you don’t blow your own trumpet, no one else will do it […]
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