Great stuff, Max! You knocked out your draft, you managed to find some people to read over it and give you advice. You probably even went back and deleted a bunch of crud, reworked some bits, softened your metaphors. Come […]
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When It Just Ain’t Right
I got to the end of my first draft of Hampton Court Ghost. I smiled, patted myself on the back, content that the hard part was over. I had started with a premise, refined it and wrote it down, got […]
Read moreThe Bullet Animation – All Together Now
Let me go back to where these updated began: As an independent author, it is up to me to organise any form of marketing or promoting of my books. To this end, I embarked on an adventure – Yes, I’ll […]
Read moreLive a Little before you Die a Little
Being an independent author is a tough gig. You’re looking at months, years even, of scratching out enough time from your hectic life to whip words into line just to adequately convey a story to someone you’ll never meet. It’s […]
Read moreThe Bullet Animation – Music Issues
Making the music for the The Bullet Animation was definitely one of the more fun aspects. I had a general tune going, I’d made a rhythm track and mucked about with the instruments. Playing it back, it didn’t sound right. […]
Read moreThe Bullet Animation – Music
Having moving images and sound effects for the animation wasn’t enough. After toying with layering sounds upon sounds to build to a crescendo, I figured out that what was needed was not more crappy sounds, but music. Actual music. It […]
Read moreThe Bullet Animation – Paths, Text and Gradients
If you’ve been following along, you’ll know that I started off this whole animation project with defining a bunch of scenes I wanted to render, converted some sketches into vectors and I figured out how to make stuff move. By […]
Read moreThe Bullet Animation – Animating
The last post yammered on about how cool Synfig is. For a dude like me who hasn’t the training, the cash or the patience for the professional stuff, it does the job admirably and there’s a whack of stuff in […]
Read moreThe Bullet Animation – Synfig
In my previous post, I showed you how I turned my sketches into vector graphics, ripe for insertion into Synfig. When I first opened Synfig Studio, I didn’t know where to start. There were panels and boxes and buttons and, […]
Read moreThe Bullet Animation – Vector Graphics
In my previous post, I showed you how I sketched up my characters to bring them into a digital format. The problem is that they were still unsuited for animation in Synfig. I had to convert them from raster images […]
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