I’m chuffed to announce that the third book in the Paranormology Series is on its final run and will be ready for pre-release in the next fortnight. Hampton Court Ghost continues the story of ghost hunting as seen through the […]
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Slow down there, Tiger!
Great stuff, Max! You knocked out your draft, you managed to find some people to read over it and give you advice. You probably even went back and deleted a bunch of crud, reworked some bits, softened your metaphors. Come […]
Read moreWhen It Just Ain’t Right
I got to the end of my first draft of Hampton Court Ghost. I smiled, patted myself on the back, content that the hard part was over. I had started with a premise, refined it and wrote it down, got […]
Read moreThe Bullet Animation – All Together Now
Let me go back to where these updated began: As an independent author, it is up to me to organise any form of marketing or promoting of my books. To this end, I embarked on an adventure – Yes, I’ll […]
Read moreLive a Little before you Die a Little
Being an independent author is a tough gig. You’re looking at months, years even, of scratching out enough time from your hectic life to whip words into line just to adequately convey a story to someone you’ll never meet. It’s […]
Read moreThe Bullet Animation – Music Issues
Making the music for the The Bullet Animation was definitely one of the more fun aspects. I had a general tune going, I’d made a rhythm track and mucked about with the instruments. Playing it back, it didn’t sound right. […]
Read moreThe Bullet Animation – Music
Having moving images and sound effects for the animation wasn’t enough. After toying with layering sounds upon sounds to build to a crescendo, I figured out that what was needed was not more crappy sounds, but music. Actual music. It […]
Read moreThe Bullet Animation – Sound
Up to this point I had been toying with graphics and animating things and sketches and learning about vector graphics – and I’d completely neglected the audio! Well, not completely. Mostly. The issue, as I saw it, is that I […]
Read moreThe Bullet Animation – Paths, Text and Gradients
If you’ve been following along, you’ll know that I started off this whole animation project with defining a bunch of scenes I wanted to render, converted some sketches into vectors and I figured out how to make stuff move. By […]
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