The Adaptation – Part 1 animation is now up on YouTube!
A few of the posts regarding the scenes and whatnot didn’t make it, pardon my user error. They’re there, they just haven’t been ‘published’, most notably the ‘thermal’ imagery of Lucas’ sniper scope and the crabman at the firestation.
Anyway, that’s a minor thing. Right now I’m winding down after doing the rendering and re-rendering and tweaking and syncing and, yeah, I’m spent.
I’ve spent some time on the music. I’ll need to spend some more time on it, of course, but I’ve had my fun and I should get back to the animations and whatnot.
Looking at my plan, I’ve made a few of the assets that I wanted, like Miss Penelope and the assault at the Sanitation Facility, I’ve got a basic tune to put it to, so, really, there’s no excuse to open up Synfig and start poking about.
With The Bullet animation, the scenes were mostly long running, which fit the slow pace of the book and music alright, but Adaptation is more action and adventure (mixed with some metaphysical introspection) so it wants shorter, dramatic shots.
Shorter shots, means a shorter run time which, in turn, means more shots per minute. Considering I’ve got the music, and the whole animation, to run for a minute, I’m going to need to up my asset count by… more than what I’ve got.
Still, the good news is that I can actually compose clips and shove them together to see what I’ve got and get a feel for where I’m going.
Composition in Synfig
I did The Bullet in Synfig Studio, I’ve gotten comfortable with it, so it makes sense to continue on with it.
All of my drawings are two dimensional, with shading and hashing to give an impression of depth, but that’s not all I can do to help. Backgrounds and foregrounds, for example, don’t have to be ‘in focus’. To give an impression of depth of field, I can use Synfig’s blurring layer over backgrounds or I can also simply blur them in Gimp, saving on rendering time in Synfig.
Crabman, an important element, gets a look-in, as will Henry and Lucas.
Now I’ve opted not to make Vectors this time, instead I’m aiming for a more ‘paper cutout’ look, with sketching, hashing, colouring and heavy light / shade. Because of this, I won’t have an opportunity to use the bones feature of Synfig Studio, but that’s OK because it wouldn’t fit the style, anyway, and I want to save that for Grosvenor Lane Ghost.
Edit: This post was supposed to be posted about a week ago. Don’t know what went wrong, guessing this fuzzy headed dude didn’t click the ‘publish’ button.